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Feasibility, acceptability and educational signal of a congress-based gamified challenge in Clinical Microbiology and Infectious Diseases: a cross-sectional telemetry and survey study

2026-07-03

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<title>Abstract</title> <p> <bold>Background</bold> Gamification is increasingly used in health professions education, but evidence regarding its implementation in real-world conference settings remains limited. ToREIMC is a mobile gamified learning platform based on clinical cases in Clinical Microbiology and Infectious Diseases. We evaluated the feasibility, engagement, educational signal and user perceptions...

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Literature Corpus work
7fc73f0a-7b8f-5ab9-a2f3-533bd7fe29cf
DOI
10.21203/rs.3.rs-10059635/v1
Open publication

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Feasibility, acceptability and educational signal of a congress-based gamified challenge in Clinical Microbiology and Infectious Diseases: a cross-sectional telemetry and survey studyDOI 10.21203/rs.3.rs-10059635/v1
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