Article
High vs Low Realism in VR Avatars and How Behavioral Realism Shapes Self-Disclosure
2024-11-25
Abstract excerpt
<p>In this study, we investigate how varying levels of behavioural realism in two distinct avatars affect social interactions involving self-disclosure in virtual reality (VR). These two avatars involved an avatar using full-body and facial motion capture for a high level of behavioural realism and the other using basic tracking of VR headsets and controllers for a more basic level of behavioural realism. Fifty-se...
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Identifiers and source
- Literature Corpus work
- ed60e5c1-4676-5701-b214-0e4b1eeaae47
- DOI
- 10.31234/osf.io/zkw9u
