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High vs Low Realism in VR Avatars and How Behavioral Realism Shapes Self-Disclosure

2024-11-25

Abstract excerpt

<p>In this study, we investigate how varying levels of behavioural realism in two distinct avatars affect social interactions involving self-disclosure in virtual reality (VR). These two avatars involved an avatar using full-body and facial motion capture for a high level of behavioural realism and the other using basic tracking of VR headsets and controllers for a more basic level of behavioural realism. Fifty-se...

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Literature Corpus work
ed60e5c1-4676-5701-b214-0e4b1eeaae47
DOI
10.31234/osf.io/zkw9u
Open publication

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High vs Low Realism in VR Avatars and How Behavioral Realism Shapes Self-DisclosureDOI 10.31234/osf.io/zkw9u
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