Article
ATHOS: a dATabase of 48 3D Human virtual characters with non-emOtional facial expreSsion for virtual reality
2020-05-08
Abstract excerpt
<p>An increasing number of studies in the Human and Social Sciences and Information and Communication Technologies and Sciences are conducted in virtual reality. Many of them use 3D human-like computer-generated characters in order to study social interactions in healthy participants, or the effect mental illness or neurological disorder on social cognition. However, free access to virtual characters is still not...
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Identifiers and source
- Literature Corpus work
- 49d0949c-f845-5b44-acc4-56dc2bc6803d
- DOI
- 10.31234/osf.io/r7fby
