Back to search

Article

ATHOS: a dATabase of 48 3D Human virtual characters with non-emOtional facial expreSsion for virtual reality

2020-05-08

Abstract excerpt

<p>An increasing number of studies in the Human and Social Sciences and Information and Communication Technologies and Sciences are conducted in virtual reality. Many of them use 3D human-like computer-generated characters in order to study social interactions in healthy participants, or the effect mental illness or neurological disorder on social cognition. However, free access to virtual characters is still not...

Topics

Open a Topic to create a Post that cites this publication.

Identifiers and source

Literature Corpus work
49d0949c-f845-5b44-acc4-56dc2bc6803d
DOI
10.31234/osf.io/r7fby
Open publication

Related research

Semantic proximity does not establish scientific evidence.

Click a neighbor to travelStep 1 · 12 closest
Interactive article relationship graphSelect a related publication card to move it into the centre and load its closest explainable connections. Solid lines are source-backed structured connections. Dashed lines are semantic discovery signals and are not scientific evidence.
ATHOS: a dATabase of 48 3D Human virtual characters with non-emOtional facial expreSsion for virtual realityDOI 10.31234/osf.io/r7fby
Select a neighboring publication to make it the new centre.