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“What works, for whom”: Individual differences in presence, embodiment, and engagement, and their impact on Virtual Reality intervention effects

2026-06-08

Abstract excerpt

<title>Abstract</title> <p> <bold>Background.</bold> Virtual Reality (VR) is increasingly utilized for interventions aimed at mental health and changing behavior. VR enables users to experience presence in the virtual environment, can generate an illusion of virtual body ownership, and triggers engagement with the task at hand. We examined whether presence, embodiment, and engagement predicted and moderated int...

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Literature Corpus work
efd5b04a-d55a-5393-96e8-b5b3d8c9c584
DOI
10.21203/rs.3.rs-9833332/v1
Open publication

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“What works, for whom”: Individual differences in presence, embodiment, and engagement, and their impact on Virtual Reality intervention effectsDOI 10.21203/rs.3.rs-9833332/v1
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