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Building collaborative digital behavioural science: A cross-sector agenda from video games research

2026-02-20

Abstract excerpt

<p>Digital environments such as video games are central to contemporary life, yet progress in understanding their range of impacts has been hindered by limited data access, skewed funding, imbalanced research agendas, and inadequate coordination between academia, industry, policymakers, and community stakeholders. To address this lack of progress, we conducted a multi-stage modified Delphi study (n = 85 round one;...

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Literature Corpus work
a5af64bc-9f0c-555e-afaa-82f04b8ac84c
DOI
10.31234/osf.io/w3pyn_v2
Open publication

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Building collaborative digital behavioural science: A cross-sector agenda from video games researchDOI 10.31234/osf.io/w3pyn_v2
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