Article
Building collaborative digital behavioural science: A cross-sector agenda from video games research
2026-02-20
Abstract excerpt
<p>Digital environments such as video games are central to contemporary life, yet progress in understanding their range of impacts has been hindered by limited data access, skewed funding, imbalanced research agendas, and inadequate coordination between academia, industry, policymakers, and community stakeholders. To address this lack of progress, we conducted a multi-stage modified Delphi study (n = 85 round one;...
Topics
Open a Topic to create a Post that cites this publication.
Identifiers and source
- Literature Corpus work
- a5af64bc-9f0c-555e-afaa-82f04b8ac84c
- DOI
- 10.31234/osf.io/w3pyn_v2
