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Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games

2022-04-05

Abstract excerpt

<p>Games have become a popular way of collecting human subject data, based on the premise that they are more engaging than surveys or experiments, but generate equally valid data. However, this premise has not been empirically tested. In response, we designed a game for eliciting linguistic data following Intrinsic Elicitation – a design approach aiming to minimise validity threats in data collection games – and c...

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Literature Corpus work
271c84c4-eb8a-5b14-b4fa-0bcb8c3624a4
DOI
10.31234/osf.io/9fqve
Open publication

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Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection GamesDOI 10.31234/osf.io/9fqve
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