Article
Teach me to play, gamer! Imitative learning in computer games via linguistic description of complex phenomena and decision trees
2021-07-01
Abstract excerpt
<title>Abstract</title> <p>In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception network based on the execution traces of the games and, second, representing it using fuzzy logic (linguistic variables and if-then rules). From this kn...
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Identifiers and source
- Literature Corpus work
- b68367dc-f0bc-5a9e-941f-bad35eba6735
- DOI
- 10.21203/rs.3.rs-278840/v1
