Article
Making a scene – using GAN generated scenes to test the role of real-world co-occurence statistics and hierarchical feature spaces in scene understanding.
2024-01-05
Abstract excerpt
<title>Abstract</title> <p>Our visual surroundings are highly complex. Despite this, we understand and navigate them effortlessly. This requires a complex series of transformations resulting in representations that not only span low- to high-level visual features (e.g., contours, textures, object parts and objects), but likely also reflect co-occurrence statistics of objects in real-world scenes. Here, so-called...
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Identifiers and source
- Literature Corpus work
- 85a490e7-af68-53fd-835e-4cc56df87b0a
- DOI
- 10.21203/rs.3.rs-3786230/v1
